Today has been relatively uneventful, although I also feel like I've accomplished quite a lot. "Quite a lot" being a relative term, obviously.
I've five-starred all of the Urban levels in OlliOlli, the Normal and Pro versions at least, and have made it to the second last "world" - which so far, has been kicking my ass. I even managed to post a score for the Daily Grind today, although my paltry 938 is well out of the top 350 (the top spot is sitting on 1.3 million). Some of these challenges are proving incredibly difficult, too - although revisiting the earlier levels I'm finding the total score and combo targets easier.
Worldbuilding for my RPG setting has also come along pretty well; I bored my wife half to death this evening talking through some of the backstory problems I've been trying to figure out. I've now got a better idea of what's going on behind the scenes, although figuring out how to get the players into the world in the first place is still proving elusive.
I have a ton of ideas of how I want things to work and where I want the story to end up, but moving backwards from that point is a daunting task. At least building Fate encounters seems more straightforward than the complicated XP budget method 4e tutorials seemed to prefer, although I've yet to try actually writing any yet so that might change.
I'm quite looking forward to playing the system, though - I'm sure the first couple of sessions are going to be a real learning experience for everyone, but I'm reasonably confident my lore will hold up even if I need to scrap and rework encounters on the fly.