Thursday, April 25, 2013

Far Cry 3, additional

So after last night's entry, observing my disinterest in Far Cry 3, I ended up spending a couple of hours tonight playing it. I don't have any further insights sadly; it was more exploration and sidequests rather than following the story (although I did complete a couple of main missions). The highlight of the evening was, when attempting to sneak into an enemy outpost, I was kicked to death by a cassowary.

I hadn't remembered how unbalanced the game is, though. I didn't think I'd managed to get that many upgrades, but I don't seem to be challenged much by the enemies. Maybe if I was using a more out-and-out aggressive playing style it would be different, but so far I've been stealthy as much as possible and have silencers on all my guns.

Actually, my burgeoning arsenal is another element that's tipping things unfairly in my favour. Every fast travel location has a vending machine where I can buy, swap and upgrade weapons (apparently on the honour system - why can't I blow the thing open and steal everything?); refilling ammo is fair enough, but I don't think it would have broken the game, considering how easy it is to nip back to a village, to force the player to purchase the weapons themselves from an actual human being.

Still, it's a lot of fun while it's happening. Climbing a mountain on your way to a radio tower, but finding an irresistible hang glider and getting distracted by treasure icons isn't a bad way to kill a couple of hours. It's not much good for prolonged play, though.

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