Thursday, August 20, 2015

Volume

I want to like Volume, but it's making that so difficult.

The new game from Thomas Was Alone designer Mike Bithell, Volume is a top-down(ish) time-attack stealth game, where you creep around levels avoiding and distracting guards, stealing diamonds and (eventually) attempting to overthrow a corrupt dictator.

Mechanically it's solid; you can see enemy vision cones, duck into cover and distract guards with a variety of gadgets. Levels are short and varied, in colour as well as challenge, and if the 100 "campaign" levels aren't enough there's a level editor and a huge list of maps created by other players. It also looks great, with levels deforming and rebuilding themselves out of flat triangles at the start and end of each mission.

The missions are just a little too short, however - and you don't carry equipment over between them, so you'll pick up a gadget in one level and then not see it again for three. Progression feels stilted and uneven; there's no sense that you're getting more powerful, and no excuse for the loss of tech between levels (or the restriction to a single gadget at a time). You're dumped back to the Level Select menu after every map, breaking up the flow even more. Some levels are grouped together with the implication that they're all in a single location, but aside from the portrait indicating whose house it is there's no consistent theme between them - and you're back at the menu after every one anyway.

But where Volume really falls apart is the story - or more accurately, the way the story is told. Voiceovers play constantly, either distracting you from the game itself or being ignored as you figure out your approach to the next section. The conversations seem designed to span multiple levels, but restarts (either due to failure or manual resets) will reset to the start of the current dialogue. Lines are accompanied by an on-screen subtitle box which covers a huge chunk of the bottom of the screen, blocking your view of anything to the south, which you won't read anyway because you'll either be listening to the dialogue or paying attention to guard patrol patterns.

The end result is occasionally brilliant, but frequently annoying. Constantly stop-starting between missions and with a story it doesn't seem to know how to fit between such short bursts of action, Volume is ambitious but deeply flawed.

And it corrupted my save data when I completed a user-generated level earlier. I don't know if I can force myself through those opening sections again.

Tuesday, August 11, 2015

Charlotte

I don't know when chuunibyou became such a big deal in anime, but it seems to have exploded from nowhere. All of a sudden, every high-school anime seems to have a character with delusions of grandeur based around their (maybe genuine?) belief that they have supernatural powers or a long line of historically-significant past lives. The term is apparently a genuine "middle-school second-year syndrome" where young teenagers act out elaborate fantasies to varying degress in an attempt to... I'm not sure.

The most visible example of this in anime is Chuunibyou demo Koi ga Shitai! - an insipid moe show about a guy indulging a younger student's delusions until she falls in love with him - but these characters seem to be popping up all over the place these days.

In most anime cases, the afflicted character doesn't actually have supernatural abilities; they just pretend or imagine that they do. What makes Charlotte a bit different is that not only do its characters actually have powers, it explains why the chuunibyou phenomenon is so short-lived.

Similar to mutant powers in X-Men, abilities in Charlotte emerge during adolescence, but disappear by adulthood. So the various characters' superpowers - which range from mind control to telekinesis - will only be usable for a few years.

The other great thing about Charlotte's superpowers is that each one has a ridiculous limitation that makes it practically worthless.

Otosaka can take control of someone else's body - but only for five seconds at a time, and his own body is catatonic (usually having faceplanted in the street) for the duration. Takajou can "teleport" - but in practice just moves imperceptibility fast in a straight line until he's stopped by an impact. Tomori can turn invisible - but only from one person at a time, remaining in plain sight to everyone else.

The three of them make up the core of the student council at their school, which is specially set up to find and gather children with powers, protecting them from discovery and experimentation until they're old enough for their powers to disappear.

For the first six weeks the show has been pretty lighthearted, focusing on the ways powers can backfire or be misused for comedic effect (and profit). It's had some serious moments - Tomori's back story and her behaviour when revealing it to the protagonist are at odds with her usually-carefree personality, which is jarring - but the final moments of the most recent episode have taken a turn towards a darker tone that will hopefully drive the story with a bit more force.

Thursday, August 06, 2015

B-type H-isms

B-gata H-kei

This might sound like an overstatement, but I'm standing by it: B-gata H-kei (subtitled Yamada's First Time in the US) might be the best romantic comedy ever made.

It's certainly the best I've ever seen, although it's perhaps more accurate to call it a relationship show than a romantic one.

It's not just surprisingly honest about how difficult high school crushes are, but also about how they are difficult; self-consciousness and doubt, jealousy, the pressure to get everything right - the protagonists spend much of the series' running time trying to figure out if they like each other, why, and whether their other half is even worth the trouble of this pursuit.

Yamada initially just sees Kosuda as a means to an end - a first sexual partner to give her the confidence to embark on her quest to bed 100 guys. Kosuda is, no doubt, smitten with Yamada from the outset - but as a timid loner he's mostly just happy with attention from the prettiest girl in class.

But over the course of the series - a thankfully brief 12 episodes1* - Yamada is forced to admit that her continued focus on Kosuda (and rejection of other would-be suitors) is about more than the first notch on her bedpost.

Few anime romances take this much time to show the development of a relationship from the initial attraction into deeper feelings, and B-gata H-kei not only manages that easily, the series does it with an honesty and sweetness that I'd not expected.

And it's hilarious into the bargain.

1 Not that I wouldn't like to see more of the couple as their relationship develops further, but a couple of subplots already felt like padding. A 22 or 26 episode series would have been overkill.