Showing posts with label shenmue. Show all posts
Showing posts with label shenmue. Show all posts

Tuesday, June 16, 2015

Shenmue III is going to suck

Listen, I love Shenmue. I've completed the original Dreamcast game a half dozen times, and attempt to play through it every year at Christmas. But it seems like a lot of people have forgotten something about the game:

It's really not good.

The controls are even more obviously dreadful than when the game was released, sixteen years ago. The last decade and a half has been incredibly unkind to the visuals. The story is over-padded, dumb and poorly paced. The script and dialogue are laughably awful. The Virtua Fighter-based combo system has been surpassed by modern combat systems, leaving Shenmue's battles feeling sluggish and boring. The one thing it still does better than nearly any other game I've played, the minute details of the world that Ryo could explore, pick up and examine, was all but dropped by the first sequel, leaving little hope that a third installment will reduce its scope in exchange for focus.

The Kickstarter for a third installment has, at the time of writing, just passed its $2,000,000 funding goal - a thirty-fifth of the Dreamcast original's $70 million budget - with 31 days remaining.

If I'm honest, I never wanted Shenmue to continue. The second game's out-of-nowhere cliffhanger, with a levitating magic sword, was the final straw; the believable, realistic world of Sakuragaoka and Dobuita was what I loved about the game, and by introducing overt supernatural elements - seemingly out of nowhere - the game had lost me.

I'm surprised the Kickstarter has been this successful. As vocal as they were, and continue to be, Shenmue can't have enough fans to justify the kind of budget that's required to produce a game that'll satisfy them. This campaign is undoubtedly a kind of financial proof-of-concept for a larger investor - maybe Sony, since they hosted the announcement at their E3 press conference - to put up the rest of the budget.

But who's going to buy the game apart from the people already clamouring to support it? Who's going to be willing to jump straight into the third installment of a sixteen-year-old period kung fu series? Shenmue isn't going to appeal to the Call of Duty or Assassin's Creed crowd, which is where all the money seems to be, these days. How many people remember Shenmue as anything other than a forum joke?

Especially given the terrible pitch video on the campaign page. My brother sarcastically described it as "really pushing the upper limits of what the Dreamcast can do"; to me, it looks like a particularly impressive third-year computer arts student's showreel. I guess it looks like a $2 million game, but that's not what the series' fans want, and I'm sure it's not what Yu Suzuki wants either.

But even if I'm not going to play it, I do hope Suzuki gets to finish Shenmue. Closure's been a long time coming for its creator as well as its fans - let's just hope Shenmue III doesn't end on another 14-year cliffhanger.

Saturday, November 29, 2014

Yokosuka, 1986

The weather in Yamanose on November 29th, 1986 is how Ryo Hazuki refers to the day his father was murdered.

He doesn't even mention his father to anyone but Ine-san and Fuku-san. When anyone else brings up "the day it rained", he insists he's okay - before immediately demanding clues for his quest for revenge. His sights are fixed so firmly on revenge - on Lan Di, then sailors, then the Chi You Men, then Hong Kong and beyond - that his father fades away behind the anger, only taken out to be used as a key to unlock otherwise closed doors on the road to vengeance.

After Hazuki-sensei is killed, he only appears twice, in semi-secret flashbacks triggered when you inspect a bowl of carrots or the cherry tree outside the dojo. It's not long before the only person still thinking about Iwao Hazuki and what he might have wanted is Ine-san. He'd have wanted you to take over the dojo, she insisits. She's probably right.

But every step Ryo takes after he wakes up, three days after the rain, takes him away from the spot where his father died. Away from the places and people that might force him to accept and move on from his loss. Every discovery, each clue about Iwao's past - the mysterious key in a desk drawer, the basement behind a hidden door and all the artifacts in it - should give Ryo pause, cause him to consider who his father used to be, and who he decided to become. At the very least, it should surprise him.

But any curiosity is burned away by the need to move forward, to move away from the loss and the responsibility he's been left with. Every attempt by Fuku-san, Ine-san or Nozomi to get through to Ryo is either twisted to help his need to run away or regarded as a hurdle to be overcome.

And what's he going to accomplish, in the end? We're probably never going to find out, at this point - the saga ends in a cave in China, with Ryo really no closer to the answers - or the revenge - he was looking for.