There are many moments in Uncharted 3 that exist to drive the fiction to a place of resolution, and they are barely played at all. It's nearly impossible to screw up the key moments in the game by making a wrong turn or messing up the timing. Those moments leave players with only the most rudimentary control: While running from deadly spiders, press down. While moving through a tight crevice with a claustrophobic friend, press forward. While fighting a giant while being sucked out of a plane, hammer on X – sometimes press Triangle. You're in control, but Uncharted is directing your every move, like your dad teaching you to hit a baseball off of a tee for the first time."
A more detailed examination from Kill Screen of what Penny Arcade's Tycho referred to as "Dragon's Lair 2012"
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